Godot Tip: Move 2D pathfinding to separate thread
As I was building out my latest game, I began to add dozens of enemies that needed to gradually move towards the player via a simple 2D pathfinding algorithm. When I play-tested the level, my framerate dropped quickly from 60fps...
Godot Engine Example: Super Mario Bros Camera
While on the Godot Engine Facebook page, I saw a request for some assistance building a camera system like Super Mario Bros for the NES. I figured I would need a Camera2D node, that constantly updated the limit_left property of...
Godot Engine Example: 2D Aim and Rotate
While on the Godot Engine Facebook page, I saw another request asking for some assistance with a 2D shooter game. This one felt like it may be simple, so I gave it a try. It seemed like the Camera2D would...
"Down to Earth" - Game Dev Notes
Here I give an overview (with some code) on how I tinkered with my latest game, "Down to Earth".