"Down to Earth" - Game Dev Notes
Here I give an overview (with some code) on how I tinkered with my latest game, "Down to Earth".
Here I give an overview (with some code) on how I tinkered with my latest game, "Down to Earth".
Image by unsplash-logorawpixel Recently I setup an unRaid file server on a $50 eBay desktop, and have been moving my TV shows and movies into a Plex docker container running on said machine. It turns...
I wanted to create a “compass” like that in Spelunky: The red arrow always points to the exit of the level. It stays on a “track” or “path”, though, in a circle around the player....
Add some triggers in iTerm2 to colorize your log output, and find information fast.
Fabien Sanglard's breakdown of Wolfenstein 3D's FizzleFade, in JavaScript.
I created an Alfred Workflow to track my WIP project links
I’d been watching a fair bit of YouTube channels, like Tech By Matt for the better part of a year, and what I really loved was all the different ways you could build a $200-$250...
I posted this animation to Twitter a few weeks ago, and I thought I’d walk through the origin story of how it came to be and the steps I took to create it. Goodnight. pic.twitter.com/uimVkBzqdb—...