Game Dev Kata: Compass
I wanted to create a “compass” like that in Spelunky: The red arrow always points to the exit of the level. It stays on a “track” or “path”, though, in a circle around the player. So its position is restricted...
I wanted to create a “compass” like that in Spelunky: The red arrow always points to the exit of the level. It stays on a “track” or “path”, though, in a circle around the player. So its position is restricted...
Add some triggers in iTerm2 to colorize your log output, and find information fast.
Fabien Sanglard's breakdown of Wolfenstein 3D's FizzleFade, in JavaScript.